Home Order Odds
Order rarities, delivery requirements, and rewards by RV level. Find the estimated chance of a particular offer, including Gold ×5 Wood Blocks.
01 · Configured distribution
Order rarity by RV level
Colors below match the order-card prefab. These shares describe the ordinary order pool; reward multipliers are a separate setting.
| RV level | White | Green | Blue | Purple | Gold |
|---|---|---|---|---|---|
| 1 | 100.00% | — | — | — | — |
| 2 | 90.91% | 9.09% | — | — | — |
| 3 | 83.33% | 16.67% | — | — | — |
| 4 | 76.92% | 23.08% | — | — | — |
| 5 | 78.57% | 21.43% | — | — | — |
| 6 | 56.82% | 32.95% | 10.23% | — | — |
| 7 | 31.03% | 53.79% | 14.48% | 0.69% | — |
| 8 | 21.21% | 61.21% | 16.97% | 0.61% | — |
| 9 | — | 78.57% | 20.41% | 1.02% | — |
| 10 | — | 78.05% | 21.14% | 0.81% | — |
| 11 | — | 73.11% | 22.72% | 4.18% | — |
| 12 | — | 52.63% | 38.22% | 9.15% | — |
| 13 | — | 25.88% | 58.59% | 15.53% | — |
| 14 | — | — | 77.85% | 22.15% | — |
| 15 | — | — | 79.10% | 20.90% | — |
| 16 | — | — | 57.32% | 34.88% | 7.80% |
| 17 | — | — | 39.31% | 47.48% | 13.21% |
| 18 | — | — | 22.20% | 60.98% | 16.82% |
| 19 | — | — | 3.28% | 74.45% | 22.27% |
| 20 | — | — | 3.75% | 72.75% | 23.50% |
| 21 | — | — | 3.08% | 74.54% | 22.38% |
| 22 | — | — | 3.14% | 76.52% | 20.34% |
— means 0%. Rounded to two decimals; displayed totals may differ from 100% by 0.01%. The selected RV is highlighted. At the listed values, RV 20 has the highest gold share: 23.50%.
02 · Configured weights
The ×1, ×2 and ×5 reward setting
The copied multiplier table is shared; it does not provide a different set of weights for each RV level.
| Multiplier | UI value | Weight share |
|---|---|---|
| ×1 | 100% | 95.00% |
| ×2 | 200% | 4.00% |
| ×5 | 500% | 1.00% |
500% means five times the base amount
×1, ×2 and ×5 are the only options found in this configuration. Their stored weights are 95, 4 and 1, totaling 100.
The client uses rewardRate / 100 for the applicable reward bundle. A separate reward2 bundle is explicitly kept at ×1, so every reward icon does not necessarily scale.
These weights alone do not establish that the multiplier is independent of order rarity.
03 · Calculated estimate
Rarity and multiplier together
Choose an RV level to calculate the estimated share of every combination.
| Rarity | With ×1 | With ×2 | With ×5 |
|---|---|---|---|
| White | — | — | — |
| Green | — | — | — |
| Blue | 3.5625% | 0.1500% | 0.0375% |
| Purple | 69.1125% | 2.9100% | 0.7275% |
| Gold | 22.3250% | 0.9400% | 0.2350% |
| All rarities | 95.0000% | 4.0000% | 1.0000% |
Gold ×5 at RV 20: 23.50% × 1.00% = 0.2350%
One “order roll” means one modeled generated or replaced order, not a whole board refresh. “1 in N” is an average frequency, not a guarantee after N attempts.
04 · Possible orders & rewards
Find a particular reward
Browse the ordinary candidates available at an RV level. Choose a rarity, reward and multiplier to see the required delivery, exact listed payout, and estimated chance of a matching offer.
| Offer | Deliver | Rewards at ×5 | Estimated chance per order roll |
|---|---|---|---|
| ChillBeanz |
|
| 0.0050% |
| ChillBeanz |
|
| 0.0050% |
| ChillBeanz |
|
| 0.0050% |
| ChillBeanz |
|
| 0.0050% |
| ChillBeanz |
|
| 0.0050% |
| ChillBeanz |
|
| 0.0050% |
| ChillBeanz |
|
| 0.0050% |
| ChillBeanz |
|
| 0.0050% |
| ChillBeanz |
|
| 0.0050% |
| ChillBeanz |
|
| 0.0050% |
| ChillBeanz |
|
| 0.0050% |
| ChillBeanz |
|
| 0.0050% |
| ChillBeanz |
|
| 0.0050% |
| ChillBeanz |
|
| 0.0050% |
Gold ×5 Wood Blocks: compare RV levels
Gold first has nonzero configured weight at RV 16. Multiple quantities at the same level belong to different orders: there is no single wood payout for that RV level. The odds below combine all eligible Gold Wood Block offers at ×5.
| RV | Offers | Wood at ×1 | Wood at ×5 | Gold ×5 wood estimated chance |
|---|---|---|---|---|
| 16 | 5 | 1,160 | 5,800 | 0.0244% |
| 17 | 7 | 1,160 / 1,310 | 5,800 / 6,550 | 0.0440% |
| 18 | 12 | 1,160 / 1,310 / 1,470 | 5,800 / 6,550 / 7,350 | 0.0561% |
| 19 | 19 | 1,160 / 1,310 / 1,470 / 1,630 | 5,800 / 6,550 / 7,350 / 8,150 | 0.0830% |
| 20 | 14 | 1,310 / 1,470 / 1,630 | 6,550 / 7,350 / 8,150 | 0.0700% |
| 21 | 17 | 1,470 / 1,630 / 1,980 | 7,350 / 8,150 / 9,900 | 0.0698% |
| 22 | 17 | 1,630 / 1,980 / 2,170 | 8,150 / 9,900 / 10,850 | 0.0713% |
Wood means the item Wood Block. Mineral Sand is a separate reward filter. This compares newly generated candidates in the modeled pool, not the rescaling or removal of orders already on your board.
Reading the evidence
What this reference establishes
- Rarity values: taken directly from
order_refresh_data, with visual colors verified from the actual order-card prefab. - Different internal labels: fields named
green / blue / purple / orange / rainbowcorrespond to visible White / Green / Blue / Purple / Gold, respectively. “Rainbow” is not an additional visible order tier in this table. - Weight cross-check: a simple reconstruction of eligible ordinary-order weights matches the listed ratios at 20 of 22 levels, including RV 19–22. RV 9 and RV 10 have small unresolved differences; their displayed rows preserve the explicit configuration values.
- Separate systems: special level-up grants and seasonal orders are outside the ordinary distribution shown here. Existing orders, eligibility rules, or other server-side filtering may affect actual generation.
- Calculated combinations: use an unverified independence assumption. No guaranteed reroll strategy or method for forcing Gold ×5 has been established.
Catalogue selection: the item-specific estimate is rarity share × offer weight / eligible weight within that rarity × multiplier share. For RV 20 Gold ×5 Wood Blocks: 23.5% × 28 / 94 × 1% = 0.07%. This model agrees with the simple full-pool weight calculation at RV 20; at RV 9–10 it deliberately preserves the listed rarity shares despite the raw-weight mismatch.